Best Apps for Handwriting
Handwriting is an essential skill for early childhood development. Learning to hold a pencil or marker and then construct meaningful lines is a process that leads to learning letter and number formation.
Many of the following apps work not only for handwriting, but also for other skills associated with reading development. Learning to name letters, form them correctly, and associate the correct sound with the letter are all processes developed during the pre-reading stage of development. Try out these apps to develop early handwriting skills. If your child is able to hold a pencil, try a stylus for easier transfer of the skill from the iPad to paper.
abc PocketPhonics: letter sounds & writing + first words brings several important language skills together into one app. In abc PocketPhonics, children learn to recognize letters, hear letter sounds, form letters by tracing, and use the letter sounds to build words. Parents are able to create multiple users, control the font and letter types, choose the letters their child will work on, and determine how skillful the writing needs to be. The app introduces letters in small groups and works on each individual letter before moving on to the next group of letters. As each letter is introduced, the app gives the letter sound and tells your child to repeat it. Encourage your child to say the sound out loud as they play the app. Parents can opt into a weekly email that provides an update on your child’s progress. The app tracks the user’s answers and does not advance them without first demonstrating mastery of the basics. This app is appropriate for children ages 4-6 and costs $6.99.
LetterSchool learn to write letters and numbers is another best app to add to your child’s collection of letter and number writing experiences. Letter School clearly introduces each letter, sound, or number (1-9) with an additional 3 levels of interaction that supports your child from tracing a line to forming the letter all on their own. A variety of animations keep the content fresh and interesting for kids. Use bubbles or railroad tracks to trace over the lines. The positive, motivational feedback encourages your child and will keep them wanting to use this app! Check out the lite version to try out some of the content for free. The app is appropriate for children starting to use crayons and markers for the tracing portion of the app and should last up through mastery of the letters, approximately ages 3-5. The app costs $4.99.
iTrace – handwriting for kids provides a simple approach to practicing handwriting. The main menu offers clean choices of practice with uppercase letters, lowercase letters, or numbers. In addition, there is word section that has an area to practice writing your child’s name, thematic words, or a customizable word list. The app has a few distinctive features, such as left-hand friendly modeling and individual tracking, and it supports multiple users.
Related Blog Post:
Does My Child Still Need to Learn Handwriting? (Demme Learning)
Tags: development, early childhood, handwriting, language arts, letter sounds, letters, pencil grip, practice, Reading, tracing, words
Back to School Reading Apps
Back-to-school time is here, and these apps are great to supplement your beginning reader!
Reading Train Learn to Read Books, Songs & Games is a uniquely designed app for emergent readers. No other app is as specifically tailored to the needs of beginning readers. Reading Train includes 200 books for children who are beginning to read. Children are typically at this stage of reading during their kindergarten or first-grade year, depending on their development. Many children progress quickly through these stages, while others need more time. This app would be an asset to those children needing more time at this level. The app has a kid-friendly train where children choose books based on their level and desired topic. Parents, you will need to assist your child during their first interactions with the app in order to create a user and guide your child to the appropriate level. The books offer three different options: Listen, Read, and Record. Children like the books, but the app does not offer enough entertainment value that your child is likely to choose this app freely. Children are rewarded with a songbook after reading books and completing review activities. Some children won’t have enough patience to sit through the longer song and may tap the screen in anticipation of interactivity in this area. Also, this app should not be used in isolation because children need to learn the valuable skills associated with handling real books, such as reading left to right and orienting the book correctly. There’s no real substitute for creating a love of real books! The app would be a great supplement to a literature-rich environment. Reading Train Learn to Read Books, Songs & Games costs $3.99.
Duck Duck Moose Reading is a solid phonics practice app for your beginning reader. Children quickly progress through five varied phonics activities, each focused on a specific set of letters. Games are entertaining to play and are designed to focus kids on individual sounds, letters, or both letters and sounds in the context of words. Kids earn animals to add to their zoo after each series of activities. Parents are given a progress report for multiple kids who log into the app. We’d like it if parents were able to customize which letters and sounds are given to each child to practice. Overall, this is a good phonics practice app with the high quality visual and touch screen design that Duck Duck Moose is known for. Duck Duck Moose Reading is perfect for children at the Kindergarten or first grade level and costs $2.99.
Related Blog Post
Pre-Reading Skills: Beyond Letters and Sounds
Tags: back to school, books, letters, phonics, Reading
E-Books for On-The-Go Reading
E-books are great to have for on-the-go reading and don’t require lugging around heavy books. My family enjoys them on vacation, in a waiting room or in the car. Try these out for your next trip.
Goodnight Moon turns the classic storybook into a relaxing digital e-book. The book includes the classic illustrations and the option for a soothing narrator. Children can use the optional spyglass to find hidden treasures in the illustrations. Subtle interactive sections are included on each page, such as playing with the mittens or making the cow jump over the moon. Everything about the e-book should help your little one drift off to sleep. Goodnight Moon costs $4.99 and is appropriate for children ages 3-6.
Join Elmo and Grover for another silly story. The animations in the story app are captivating and invite children to get involved in the story. Children can easily tap to turn the page and giggle with Elmo and Grover as they try new ways to block the reader from turning the page. Of course, every child wants to turn the page anyway to see what silly tricks Elmo and Grover will try next. The book does include interactivity with objects on each page to interact and play with– perfect for young children. The app costs $3.99 and is appropriate for children ages 3-5. This book is one that is sure to be enjoyed again and again.
This app by Oceanhouse Media is a digital book sure to be loved by your kids. I know many children who love to pretend to be pirates. The How I Became a Pirate book was a New York Times bestseller and is sure to be a favorite digital book as well. It has two options for reading: Read to Me and Read by Myself. The book has several different interactive pieces. When reading, your child can have the words read again by tapping them or tap the wrapping on a pirate’s head and hear the word bandanna. This story is perfect for summer because the story begins with a boy using his imagination at the beach, spying a pirate ship in the ocean. The pirates come upon the shore and interact with the boy. The boy in the story boards the pirate ship and has an adventure. KinderTown likes the recording feature on each page. Beginning readers can read and record their voices. Save the recording, and children can listen to themselves reading the story. This is a great learning activity for children ages 6-8. It develops fluency and expression while reading and will become a parent favorite as well. The app costs $3.99 and is appropriate for children ages 3-8.
The Little Bug offers a pleasing story about a caterpillar who is fascinated with all of her bug friends. The story has calming background music and would be ideal before bedtime. The story offers many facts about bugs and has interactive pages to hold the youngest child’s interest. Children can make the grasshopper move, highlight the segments on a bug, or make the bee buzz. The art on each page is well done and communicates the story in an effective way. In the story, key words are in bold so that children can tap on them and have them repeated. The Little Bug costs $3.99 and is appropriate for children ages 3-6.
Related Blog Post:
Unique eBook Apps
Tags: ebook, mobile, on-the-go, Reading, storytelling
Apps for Building a Love of Nursery Rhymes
Nursery Rhymes are important to develop a love of language and build a foundation for future reading skills. Read this blog post to learn more and enjoy these apps.
Baa Baa Black Sheep by Duck Duck Moose makes the familiar childhood nursery rhyme come alive with interactive silly characters and a search-and-find game, which links all the screen play together. The app is a wonderful activity for kids who love to explore and discover. We appreciate how it encourages young children to be inquisitive. Have “ Baa Baa Black Sheep”. The app includes pleasing music and young children’s voices to accompany the game play. The app costs $2.99 and is appropriate for children ages 3-4.
Little Miss Muffet lets your little one interact while listening and reading a familiar childhood nursery rhyme. Each line of the rhyme is presented on a page with many hotspots that your child can tap to listen and learn. For example, count the daisies and the apples. Our child testers liked that the apples fell with letters on the app. Put the letters together to spell the word apples. Each page is dedicated to learning either letters and words, numbers and counting, or colors. Two other nursery rhymes are hidden in this app as well. Overall, this app is a fun and valuable tool for learning nursery rhymes. The app costs $2.99 and is appropriate for children ages 3-4.
This charming e-book app comes to life with pages of classic Mother Goose nursery rhymes. The table of contents includes ten classic nursery rhymes with pictures reminiscent of your childhood. Each page of the app has interactivity; including making Jack jump over the candlestick and making the rain in “Rain, Rain, Go Away” disappear. In addition, your child can put Humpty Dumpty back together again. This app allows your child to have the app narrate the story or read it aloud themselves. The app costs $4.99 and is appropriate for children ages 3-4.
Goosed Up Rhymes gives nursery rhymes a modern twist. The most popular nursery rhymes that we all know and love are read and acted out on the screen with modern animation. KinderTown likes how the animation helps children comprehend the rhymes. Our child testers enjoyed all the special interactive areas on the screen for each rhyme. There are eight animated nursery rhymes that include features such as fixing Humpty Dumpty. This is a fantastic app to listen to nursery rhymes over and over again. The app costs 2.99 and is appropriate for children ages 3-4.
Related Blog Post:
Developing Language Skills with Nursery Rhymes
Tags: ebook, language arts, nursery rhyme, Reading
Dr. Seuss E-books
Read Across America Day is this week, and libraries and schools across the country will celebrate by reading Dr. Seuss books to children. Try some of these apps together with your child that celebrate reading! For more fun with words and sounds, check out our Power Pack Sound Play for children ages 3-4.
Dr. Seuss E-book Apps
Dr. Seuss ABC (iOS only)
This e-book reinforces your child’s growing knowledge of letters, sounds, words, and vocabulary. Your child will enjoy tapping the pages of this delightful ABC book in order to find hidden surprises. The e-book reads aloud to your child and highlights the words as they are read. You can also change the settings to allow the app to “Read to me” or “Auto Play.” The “Auto Play” feature reads the pages and turns the pages to allow the book to play like a movie continuously. In each story, letters are referred to by their size such as “Big A” and “Little a.” Be sure your child knows that this means uppercase and lowercase. The book engages your child by repeatedly asking questions such as, “What begins with C? or D? E?” etc. Try asking your child this type of question as you enjoy the story together.
Dr. Seuss Treasury (iOS only)
Oceanhouse Media has created a Treasury of Dr. Seuss books. Here you will find the e-book versions of many of the classic Dr. Seuss books your child may already know and love. For example, Hop on Pop, Horton Hears a Who!, Green Eggs and Ham, and Cat in the Hat. Check out the rest of the books and read a new title with your child. The e-books include interactive and engaging features such as reading aloud to your child, highlighting the words, and looking for fun hidden treasures by tapping the scenes. The app is subscription based which gives your family access to 55 digital Dr. Seuss books.
Related Blog Post:
Celebrate Read Across America Day with Dr. Seuss E-Books (2014)
Tags: books, ebook, preschool, Reading
Pre-Reading Skills: Beyond Letters and Sounds
Preschool and Kindergarten students (ages 4 to 6) learn to identify letters when learning how to read. It is also valuable for children at this age to practice rhyming, identifying letter sounds, segmenting words into individual sounds, and identifying syllables in words to support and strengthen their beginning reading skills.
Read with Doc McStuffins: Letters and Sounds
This app offers five pre-reading activities for preschoolers. It’s much more than an app to practice letters. The app focuses on the following skills: tracing and matching lower and upper case letters, recognizing letters and letter sounds, listening and matching rhymes, determining syllables, and hearing beginning, middle and ending sounds in words. The activities are expertly created and simulate lessons in preschool and kindergarten classrooms. The app will grow with your child as he learns the letters and gains reading skills. The animation and characters in this app come to life (no surprise from Disney) to motivate your child and help him focus on learning the skills. KinderTown is impressed with the quality of the content provided by the app. Our child testers enjoyed the balance of rewarding activities with the learning games. This app ranks at the top as one of the best we’ve seen for preschoolers.
Parents, watch your preschooler interact with the app and then simulate the activities in the real world with your child for extra practice. For example, the app uses common words to determine the number of syllables in a word. Ask your child questions like, “How many syllables do you hear in the word macaroni?” “How many syllables are in the word banana?” To imitate the rhyming games, ask your child, “Which word rhymes with cat, bat, or wagon?”
Check out the Power Pack: Letters and Sounds: Ages 5-6 for more tips about how to effectively use apps to help your child learn pre-reading skills, as well as hands-on activities you can do with your child.
Tags: Kindergarten, letter sounds, letters, preschool, Reading, rhyming, skills, syllables
Language Arts Apps for Elementary Students
Here are a few Language Arts Apps for elementary students, approximately grades K-3.
If you are using Spelling You See – Listen and Write, check out Starfall ABC’s and Gappy Learns Reading.
Language Arts Apps
Bluster Deluxe (iOS only)
Bluster Deluxe challenges students to make connections in word patterns as they read. Content focuses on rhyming, prefixes and suffixes, synonyms, homophones, adjectives and more. The game offers options for playing against others or working independently. Children will need to have a solid foundation with reading word lists in order to avoid frustration. If your child is beginning to read chapter books, this app would be a great fit to boost their vocabulary.
Starfall ABCs (iOS, Kindle Fire and Google Play)
Starfall ABCs brings each letter to life with pictures, animation, games, songs, and stories! Using a clear and articulate voice, each letter is identified by name, sounds, and words. Children interact with each letter by tapping, sliding, sorting, and dragging objects through five or more screens of engaging phonics learning. Many of the letters include real pictures as well as animations. The most exciting part of this app may be the sign language animations from the bottom menu! Starfall ABCs is a must-have app for children learning their letters, letter sounds, and beginning to read.
Gappy Learns Reading (iOS, Google Play, Kindle Fire)
Gappy Learns Reading supports young kids by building words letter by letter and sound by sound. Gappy gets lost from his home and your child needs to build 10 words to get him to his house. After building 10 words, prizes can be earned to customize the house. There are four levels in the app to accommodate a wide variety of abilities, from early learners who are beginning to work on letter identification, to early readers who have greater knowledge of how words are formed. Customization in the app includes turning on and off word sets and letter formation. This is a well-designed app for learning about letters and sounds while building words.
Reading Raven Vol. 2 – iOS only
Reading Raven Vol. 2 continues the excellent language development play from the original app. Designed to build on Reading Raven Vol. 1, kids work through digraphs (sh, qu), blends (spr, mp), and reading words and sentences with word lengths up to six letters. The play is the same with colorful thematic areas for repeated practice that thoughtfully build on each other. Adults can customize the activities for their child’s needs, and learn about all the levels right inside the app.
Related Blog Post:
Winning Word Apps
Tags: adjectives, demme learning, digraphs, language arts, prefixes, Reading, rhyming, sentences, songs, spelling you see, suffixes, synonyms, vocabulary, word patterns
Enrich Your Child’s Language Experience with Power Pack Ideas!
Check out our latest Power Pack, Experiencing Language PreK, for ages 4-5.
This Power Pack will help your preschooler prepare to read well by encouraging critical thinking and reflective questioning. These are the building blocks for reading comprehension.
Apps in the Power Pack include:
The Land of Me – Story Time
Stella and Sam Story Pack
Pixel and Parker
To find the Power Pack, download KinderTown onto your iOS device. Then:
-Select the Power Pack icon from the menu at the bottom
-At the top left, select the level PreK
-Choose “Experiencing Language” from the list of skills.
-Login and View the Power Pack
We think this is a great opportunity for the world to see the power of the iPad for early childhood learning. Access the Power Pack through the KinderTown app (remember, you must be signed in), and select the Power Packs icon from the bottom menu to check them out!
Tags: free, learning map, offline, power packs, Reading, resources, skills
Learn to Read with uKloo!
We received uKloo for Christmas, and my children have been enjoying the game together.
Children love scavenger hunts, and my children are no different. I have a 7-year-old reader, and a three-year-old non-reader. They work together to solve the scavenger hunt in this game, and a spirit of cooperation is needed to be successful with the game.
The game and app uKloo was made by a mom who was challenged by her son’s reluctance to read. He would hide from her whenever it was time to read. She thought perhaps hiding the “reading” or words would work for his learning style, and uKloo was born. As a teacher, the key to the game is the picture word chart that helps children link a visual picture to common words. Through repetition and their experience playing the game, the words start to stick. This game also serves as a great reinforcement of common words your child may already have learned to read. With summer right around the corner this would be an excellent game for your beginning reader to play, to keep their reading skills strong without them realizing that they are practicing those skills. The hook for kids with uKloo is finding the cards. Marching all over the house finding the clues and reading them was the big attraction for my kids. Use the Picture Helper chart for assistance in reading the words when your child gets stuck. This game has also received rave reviews from parents of special needs children who are learning to read because of its unique approach.
Now, there is an app to pair with the early learning reading game. uKloo the app works like the hands-on game. The app works to build familiarity with basic sentence structure and high frequency words. The app invites children to find the uKloo card hidden in the scene by reading the short and simple clue. Two different scenes are provided, a farm scene and a market scene. Prompt your child to use the picture clues for what word might be in the sentences that they need to read, or use the helpful book icon to display the visual picture prompt chart. Parents, you can adjust the level for your child (1-10) and the amount of correct answers needed before receiving positive reinforcement. As the levels increase, the sentence structure becomes more difficult and the words are less repetitive. Your child will feel successful learning to read because of the repeated phrases and words on the clues. Unlock surprises along the way for reinforcement for your child. Use the ? button to find helpful hints. uKloo is free and appropriate for beginning readers ages 4-6.
Tags: kids, parenting, Reading
KinderTown’s Top 14 of 2014
KinderTown transforms mobile devices into powerful teaching tools by finding and organizing the best educational apps for kids ages 3-8 years old.
Our mission is to improve early childhood education by empowering parents with the tools to be better teachers. We work hard to find the best educational apps for children. Each app we select for KinderTown has been tested and reviewed by educators, parents, and most importantly, children. Not all (or even most) of the apps meet our high standards. We take many factors into account including educational value, ease of use, engagement value, design features, artwork, cost, and shelf life. It’s through this process that we believe we can help parents use their iPhones, iPads, and iPod Touches to teach their children anything.
Learn with Homer is a full “Learn to Read” series of lessons for kids. The app features letter sound instruction, sight word introduction, read aloud stories, and a mixed review of concepts presented. The app does a nice job of mixing reading instruction, a review of previously-taught concepts and the reading aloud of real books, which are all key components to learning to read. The developers of Learn with Homer conducted research using their app on children who were beginning to read, and showed that the use of the app 15 minutes a day led to an increase in their beginning reading skills. Learn with Homer is free to download but does include in-app purchases to buy additional lesson content.
Marble Math Junior is an excellent example of how to merge quality game design with significant educational value. This app moves kids through the sequence of understanding the question, tapping into knowledge to form an answer, and creating a strategy for navigating the gameplay maze. Getting answers wrong is not an issue here, where it’s highly motivating to learn through trial and error, too. Take time to read the information pages to learn about all the features and customize the problems and levels. One of the most engaging, educational math apps we have played to date.
Rocket Speller offers children an engaging space scene in which to practice spelling. The app presents words to students and they must reconstruct the word. To reinforce vocabulary development, each word is presented with a picture. Rocket Speller has the option to have the word displayed (visual hints) so students are reconstructing the word in order to continually practice spelling it, building visual memory of the letters. Children like how getting a few correct answers leads to different choices for designing their own rocket ship and eventually blasting it off into space. Rocket Speller has five different levels that provide options for visual hints and audible hints, as well as smart technology that can determine when a child is having difficulty in order to provide what is called Adaptive Assistance.
Barefoot World Atlas will completely mesmerize all members of your family. Open to a globe dotted with images that just beg to be tapped. Read and listen to fun facts by touching the images on the screen. Looking for more depth? Search by country and region to learn facts that give you a look into the lives of people and places around the world. This app is completely worth the price of $4.99 and will be appreciated by both the adults and children ages 4-8. Find a time to sit with your child and enjoy Barefoot World Atlas together.
The Human Body is an app made for exploring and asking questions. There is animation to accompany the six different body systems. Encourage and answer your child’s questions while exploring, and they will direct their own learning. Tap different parts of the brain, and an animation pops up depicting what that area of the brain controls. The app is not narrated, so parents need to provide the support for learning. In addition, the app offers a parent section and an option to set up multiple profiles for different children. Children can record questions while using the app, and parents can respond to them. Tinybop has even made a helpful parent guide to accompany the app. We highly recommend downloading it and using it with your child. It’s perfect for answering the tough questions your child may ask about their body. This app is brilliantly designed for scientific discovery.
In Thinkrolls, rolling character balls take the stage as your child solves increasingly complex problems to allow their character to progress through the maze. There are two levels of game play, easy and hard. Easy is recommended for children 3-5, and hard for children ages 5-8. KinderTown recommends that all children begin at the easy level to understand the goals of the puzzles. Your child does not have to spend a long time at this level to be ready to move to the harder levels, but this will set them up for success. A blinking “redo” symbol flashes in the corner to assist your child when they are stuck and unable to complete the challenge. The challenge is then reset with the maze. The challenges in the mazes come in the form of obstacles. Some unique obstacles include fire blocks, ice blocks, balloons, and KinderTown’s favorite, the jelly block. The jelly block allows your character to jump up from one area to another. Another child tester favorite was the fire block. Watch out! If your character rolls into the fire block, it will turn black and burnt, which our child testers loved! However, the goal is to not become burnt. Children eventually solved the puzzles after experiencing the burnt characters. As the levels progress, children have to use visualization skills to predict the cause and effect of several “moves” in the puzzle. Concepts about physics and chemistry are sprinkled along the way when children must make decisions about the moving gear box, figure out how to make the balloon pop and move the ice to quench the fire. The app offers an amazing amount of content in the 90 levels of easy game play and 90 levels of hard game play. Be sure to read the Chapter descriptions in the settings section for parents in order to have a complete understanding of all the challenges presented in each level or chapter. Thinkrolls is a truly unique app priced at $2.99, available for iPhone and iPad, and is recommended for children ages 3-7
Draw and Tell brings the best features of drawing apps into one fabulous art experience. Choose from a blank page, your photos, or one of the app’s backgrounds, and start creating. Tools like crayons, stickers, paint and erasers are used while this app records your child singing, talking, and moving stickers all over the screen. Not feeling up to creating your own picture? Try out the variety of coloring pages where you get to drop paint into the lines to create a vibrant scene. The real gem is the final product where your child’s voice and artistic creation are made into a personal movie.
Kodable is an introduction to coding for young children. When children use the app, they are coding fuzz balls to move around the screen. The app starts off with very simple mazes for the fuzz balls to complete, and progress as your child completes the puzzles. The children we tested this app on loved to earn color changes for the puff ball by successfully completing puzzles. Kodable is for kids ages 5-8 and is free, but does include in-app purchases to unlock additional levels. With the free version there are 45 levels with interactive tutorials. Kodable Pro offers all of the in-app purchases in one app for 6.99 and includes interactive tutorials and learning guides. Check out their website for more information on their line of apps. Kodable also offers another feature called Kodable Sync, which is designed for classrooms in order to accommodate multiple students.
KinderTown loves the creative approach to numbers that Dexteria Dots provides. Dexteria Dots designed a game in which players are developing visual tracking, visual memory and visual motor planning skills through manipulating different sized dots within the app. While playing with the dots, children are learning math concepts such as comparing numbers, counting, adding and subtracting. In addition, fine motor skills are used to slice and connect the dots on the screen. The unique design relates the size of the dots to the numeric value. For example, a 4-dot has twice the diameter of a 2-dot. There are two different games inside Dexteria Dots 2, Make Equal Dots and Compare Dots. In the Make Equal Dots Game, children are challenged to use all the dots to make two equal dots. In the Compare Dots game children combine dots to see which side of the screen is larger. As the games advance, the numeric representation on the dots disappears, developing visual memory and discrepancy. The app is $1.99 and appropriate for children learning addition and subtraction concepts who are approximately 4-8.
Daniel Tiger’s Grr-ific Feelings provides an app in which kids can learn about different types of feelings while playing and singing with Daniel Tiger. Our kid testers loved the trolley game in which children navigate the trolley to 12 different games. Each game has a specific feeling to complete an activity, such as feeling frustrated and having to find a lost toy, or feeling happy and making Daniel Tiger dance. There is also a sing-along section where kids can sing about feelings with Daniel Tiger, as well as a drawing area that includes paint, crayons and stickers. This app provides an age-appropriate way to explore different types of feelings with children ages 3-5, and is a great way to start conversations with your children about feelings. The app is $2.99 and available for iPad.
Endless Alphabet is a super silly, wacky, hilarious vocabulary learning app for kids. Scroll through words inside a friendly blue monster’s mouth. Tap on one that looks especially interesting, and learn what the word means. Kids need to build the word, letter by letter first, then watch, listen and learn about the meaning of each word. Wacky, weird letters and colorful, interesting (non-scary) monster characters play the starring role in the app. You won’t find any high scores or multiple levels in Endless Alphabet. This app is just about learning new words in a playful, discovery-focused way.
Grandma’s Kitchen is sure to delight your youngest chef while practicing a variety of skills including patterning, counting tens and ones, visual discrepancy, telling time, and ABC order. Grandma’s Kitchen has a nice balance of creative play, skill-based practice and informational videos to build vocabulary. Grandma will even give your child prompts if they are having difficulty answering the question. After your child answers the question, they are rewarded with an activity with grandma such as adding ingredients to the mixer to make a cake, watching an informational cooking video, dancing with Grandma, or our favorite, giving Grandma a kiss! Parents, be sure to check out the settings area where you can decide which skills your child is practicing. Check out the fun facts section for tidbits about food, nutrition and cooking. The app is $1.99 and is appropriate for children ages 4-7.
Kids Discover is a jam-packed, non-fiction learning experience for kids. Kids Discover has a variety of topics that they offer in magazine/book-styled apps. Each topic contains pages with information and interactive elements. The app does contain a large amount of text, which is not read aloud. Parents read aloud the text to your child, or help define the topic-specific vocabulary words your child may not be able to read themselves. The apps contain great real pictures, drawings, diagrams, and areas to learn more. At the end of each app there are activities that relate to the topic of the magazine, and multiple choice quizzes with an answer key. Check out their website for excellent parent guides. They also have a teacher area with free lesson plans to accompany each of the apps. Visit their webpage to see all of the app magazine topics like electricity, the Incas, geology, the Civil War, galaxies and much more. Each one is $2.99 and appropriate for children ages 6-8.
ABC PocketPhonics brings three important language skills together into one app. In abc PocketPhonics, children learn to recognize letters, hear letter sounds, form letters by tracing, and use the letter sounds to build words. Parents are able to create multiple users, have control over the font and letter types, what letters their child can work on, and how flawless the writing needs to be. ABC PocketPhonics tracks each user’s answer and will not advance a user unless they first demonstrate mastery of the basics. The app is $6.99 and is appropriate for children who are learning their letters and their sounds ages 4-6. Try the Lite version first to see if it is a good match for your child.
Tags: coding, free, handwriting, human body, kids, letter sounds, logic, math, multiple skills, parenting, Reading, science, spelling, visual memory