It’s all About Numbers!

Numbers are viewed by children everywhere in our environment. Check out the best number apps!

Numbers Here, Numbers Everywhere…10, 9, 8, 7, 6, 5, 4, 3, 2, 1! Numbers are viewed by children everywhere in our environment. Check out the best number apps!

 

Drive About: Number Neighborhood

Drive About

Drive About Numbers incorporates many different types of games that practice number concepts. When the app opens a child friendly map is shown and includes 9 different mini-games that practice different math concepts such as shapes, writing numbers, counting groups of objects, matching and collecting numbers in order. Our child tester favorite was using the slingshot to put the correct number of balls into the monster’s mouth. The app is $2.99 and is appropriate for children ages 3-6. This app would be a perfect fit for a child entering pre-kindergarten or kindergarten this school year. Throughout the year as the math concepts are presented in school, your child could return again and again to the app to practice them.

 

Todo Math

Todo Math

Todo Math is a free app designed to practice early childhood math skills. Todo in spanish means “all” and is designed to inspire play with all the early childhood math concepts. It includes 18 multi-level games. It has two different types of play; free choice and mission. In mission mode, the app gives a brief overview of each game and guides your child through each game one at a time. In free choice mode, all games are presented and your child chooses which one they would like to play. It includes multiple levels of math games and includes adaptive play, which means the games automatically adapt to your child’s skill level. Parents, you can sign up for a parent account which will provide you with a more detailed look at how your child is progressing through the app. Compared to most apps, Todo Math does contain a worthwhile amount of free content practicing many different areas of math for children ages 3-6.

 

Counting Caterpillar

Counting Caterpillar

Counting Caterpillar is appropriate for children ages 3-6. The app has three levels: easy, medium and hard. In easy mode, the child counts by ones to add segments to the caterpillar. In medium mode, the child practices in the same way by counting by 2’s, 5’s or 10’s. In hard mode, children are presented with a random number to begin counting from. In the app, your child must feed the aphids to the hungry caterpillar. After the correct number is fed to the caterpillar it is added as a segment to the caterpillar.The app rewards children with a butterfly after an exercise is completed correctly. This is a simple app designed to practice basic number concepts.

 

Download the most popular guide to finding and using educational apps for kids!



Tags: , , , , , , ,


Just Plain Fun! Educational Apps for the Summer

Read KinderTown's reviews of these fun summer apps.

Busy Shapes

Busy Shapes

Busy Shapes encourages children to use their logic and problem solving skills to maneuver shapes and objects into the correct holes in order to advance to the next screen. Busy Shapes is an app inspired by the work of Jean Piaget who proposed that children construct their own knowledge through play, in this case digital play. Busy shapes has 38 levels of play and continues to advance and challenge children as it adapts to their level of learning. It includes an area to set up multiple logins per household. The app does not teach the names of the shapes but encourages free play and cognitive development through experimenting with the shapes. Busy Shapes is $1.99 and is appropriate for children ages 2-6. The app is colorfully made and includes basic tools along the way to help  children explore the effects of the tools on the shapes.  As the levels become more difficult, multiple tools are presented.  The app is very intuitive for children who are familiar with the iPad. They start dragging the shapes and they are off to solve the problems presented. Parents, you may need to assist when your child reaches a challenging area they can not solve on their own, but generally this app is one your child will be able to navigate independently.

 

Care Bears Love to Learn

Care Bears Love to Learn

Care Bears Love to Learn grabbed my attention, because I can distinctively remember my purple Care Bear that I loved!  The Care Bears are back because, we grew up with them and they remind of us of our own childhood.  I like this app a lot because it is simple, yet presents easy to understand questions in a randomized fashion which kept the attention of our youngest child testers. The app works on a mix of basic Preschool skills such as colors, shapes, letters, memory skills and counting.  The app also rewards children with digital stickers when they answer the questions correctly. The app is free and appropriate for children ages 2-4.

 

Grandma Loves Bugs

Grandma Loves Bugs

Grandma Loves Bugs is an app that practices different types of skills that are appropriate for children ages 3-5.  The app includes 10 mini-games and 8 educational videos for children to enjoy.  The app works on skills such as matching letters, memory skills, identifying groups and looking for differences. Grandma is charming as always and dances, and needs help finding the bugs in her hair.  This app offers great basic skills practice for the summer. Children can also catch fireflies, draw a spider web and eat caterpillar leaves with Grandma. The app is $1.99.

 

How I Became a Pirate!

How I Became a Pirate!

This app by OceanHouse Media is a digital book sure to be loved by your kids.  I know many boys who love to pretend to be pirates, and I often observe large playground toys, or backyard tree-houses imagined into pirate ships. The How I became a Pirate book was a New York Times bestseller and is sure to be a favorite digital book as well. It has two options for reading: Read to Me, and Read by Myself.  The book has several different interactive options. When reading, your child can have the words read again by tapping them or tap the wrapping on one of the pirates heads and hear the word bandanna. This story is perfect for summer because the story begins with a boy using his imagination at the beach spying a pirate ship in the ocean. The pirates come upon the shore and interact with the boy. The boy in the story board the pirate ship and has an adventure. I really like the recording feature on each page.  Beginning readers can read and record their voice. Save the recording and your child can listen to themselves read the story.  This is a great learning activity for children ages 6-8.  It develops fluency and expression while reading and will become a parent favorite as well. The app is $3.99 and appropriate to read with children ages 3-8.

 

Download the most popular guide to finding and using educational apps for kids!



Tags: , , , , , , , , , , ,


3 Engaging Apps for Kids

We have new apps to add to the KinderTown store, and KinderTown has rounded up three engaging apps your children will return to again and again.

We have new apps to add to the KinderTown store, and KinderTown has rounded up three engaging apps your children will return to again and again.

 

Grandma’s Kitchen

Grandma’s Kitchen is sure to delight your youngest chef while practicing a variety of skills. Read KinderTown's review.

Grandma’s Kitchen is sure to delight your youngest chef while they practice a variety of skills including patterns, counting tens and ones, visual discrimination, telling time, and alphabetical order. Grandma’s Kitchen has a nice balance of creative play, skill-based practice, and informational videos to build vocabulary. When the app opens, you are greeted by Grandma cooking in her kitchen. Click on “Play,” and your child is shown a mixture of 8 different types of questions to answer. Grandma will even give your child prompts if they are having difficulty answering the question. After your child answers the question, they are rewarded with an activity with grandma, such as adding ingredients to the mixer to make a cake, watching an informational cooking video, dancing with Grandma, or, our favorite, giving Grandma a kiss! Children can even take pictures of the cakes they decorate with Grandma. Parents, be sure to check out the Settings area, where you can select which skills your child will practice. Check out the Fun Facts section for tidbits about food, nutrition, and cooking. This app is appropriate for kids ages 4-7 and is available for iPod, iPhone and iPad for $1.99. This app is sure to make your child feel like they are learning in Grandma’s Kitchen!


Endless Reader

Endless Reader combines colorful characters and common words for your beginning reader. Read KinderTown's review.

Our child testers kept coming back to Endless Reader to see the quirky monsters, playful animation, and humorous interactions between the monsters. Endless Reader combines colorful characters and common words for your beginning reader. The opening screen has a rolling ABC line inside a monster’s mouth where children can choose a letter. After a letter is chosen, the word that corresponds with the letter comes alive with animation, and the letters are scattered. Your child’s job is to reconstruct the word. When each letter is tapped, it makes the corresponding letter sound, reinforcing the letter-sound association. Next, a definition is presented, and your child must match the words to those in the sentence. Endless Reader then reads the sentence to your child, and the playful animals act it out. This app is perfect for children who are just beginning to read or who have mastered most of their letter sounds. The app is free and includes 6 free words, with in-app purchases to buy additional reader packs. It is appropriate for children ages 3-6. Download Endless Reader and have your child learn to read with these friendly monsters!

 

Bugs and Buttons 2

Bugs and Buttons 2 offers 18 new games and includes many of the features we've come to love in other Little Bit Studio apps. Read KinderTown's review.

Bugs and Buttons 2, appropriate for ages 3-6, offers 18 new games and includes many of the features we’ve come to love in other Little Bit Studio apps, such as pleasing music, astounding graphics, and, of course, those playful bugs! From the home screen, click on Start to begin the game play. Skills-based games that work on colors, matching, letter sequencing, and much more begin! It even includes a game to work on fine motor skills for beginning handwriting. The games automatically increase in difficulty according to your child’s skill level. While playing the games, children can earn stickers upon successful completion of parts of the game. In addition, parents, you can easily check the stickers earned in the Explore section of the menu. Also, this app allows for the creation of multiple profiles, which makes it ideal for learning centers, pre-K or kindergarten classrooms, or multiple children in one household. Bugs and Buttons 2 is packed with learning. Our child testers kept returning to this app, so it comes highly recommended from KinderTown.

 

 

Download the most popular guide to finding and using educational apps for kids!



Tags: , , , , , , , , , , , , ,


The Benefits of Self-Correction and the Montessori Method | Guest Post

In this blog post, I would like to address the importance of self-correction in the Montessori Method.

In this blog post, I would like to address the importance of self-correction in the Montessori Method.

One of Maria Montessori’s conclusions following her hours of observation in schools was that learning comes through experience. Being the first woman Doctor in Italy and having started her career with deficient children, she developed a set of scientifically designed materials to teach children a variety of concepts. Still in use today in Montessori schools, each material follows a set of criteria:

 

• Beautiful
• Simple
• Serves a purpose
• Self-corrective

 

Self-correction in Montessori schools is not only linked to the material. Everything in the classroom (called “environment”) has to reveal children and adults’ errors for them to learn. For instance, plastic is not used for cups and plates; only real china will allow children to realize that it breaks if dropped on the floor.

 

Another key concept in the Montessori Method is autonomy. When kids arrive in a Montessori preschool, they are usually 2½-3 years old and their level of autonomy is low. Montessori teachers’ aim will be to make them as independent as possible before they leave the first 3-year cycle.

 

The material designed by Montessori plays a big part in this objective; it is on display, at children’s height, for them to choose from, giving them freedom of choice and action in the classroom. This freedom is always supervised and guided by the teacher but children are not dependent on the adult, which provides them great satisfaction and builds their self-confidence.

 

Children use the material on their own so, to ensure that they learn from their experiences, self-correction is a crucial characteristic. They learn even more as they understand/deduct by themselves that they’ve made a mistake and the material gently leads them to find the correction.

 

How Does Self-Correction Work in a Montessori App?

 

First of all, Montessori apps should not have “uh oh”, “no,no,no” or “buzz” sounds when children make mistakes. Not only are these kinds of feedbacks unproductive (given by adults) but worse, they might scare off children and stop them from trying again.

 

In Montessori Numberland, the spindle (they look like little sticks) material, found in the “Count” section and when learning about number 0, is made of 45 wooden sticks and 10 boxes numbered from 0 to 9. The child is asked to “put the right number of spindles in each box”. If the child drags a 6th spindle in the 5 box, the spindle gently goes back in the middle. If there are spindles left in the middle when the child is done, he will have to count all the boxes to find the ones where spindles are missing.

 

 

In Montessori Letter Sounds, the last game is “sound it out”. A picture appears and the child has to drag the sounds he hears to spell the word. If a letter that is not in the word is dragged, it goes back to its place. The child understands and tries another letter.

 

 

Valérie holds a Bachelor in Business Administration from Université du Québec à Montréal and a Masters degree from Lyon Business School. After the birth of her first child (she’s mom to 4 children), she made a career shift and became a Montessori teacher. In 2010, with the upcoming arrival of the iPad, Valérie and two of her friends set up a company called Edoki Academy with the objective to offer quality Montessori-based apps.

 

Find more reviews of Montessori-based educational apps here.

 

Download the most popular guide to finding and using educational apps for kids!



Tags: , , , , , ,